I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. While outfits count, an average of 10 room stat and 10 luck is all thats needed to reach the minimum 10. Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. As one of the loading screen tips indicates, dwellers with higher endurance gain more HP when they level up. Welcome to the Fallout Shelter FAQ There are a lot of common questions that get asked over and over, and there are also many hidden and unintuitive mechanics in the game, so Ive put together a guide. In Fallout and Fallout 2, the primary statistics cannot go below 1 or above 10 even with bonuses in-game. What has been said about endurance, strength, and luck are true in my experience. Primary statistics cannot go below 1 or above 10 during character creation and can be later affected via in-game means. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. HP gains per level are based on the effective endurance stat, so +Endurance gear adds to this. I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes).
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